World Model · podcast knowledge graph

Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)

2020-11-12 · 49 min · 10 entities

Asserted relationships

  • → appeared on Acquired podcast
    0.68
    evidence rules-v4
    Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
  • → hosted by Ben Gilbert and David Rosenthal person
    0.55
    evidence rules-v4
    Feed author/publisher: Ben Gilbert and David Rosenthal
  • → discusses Technology concept
    0.40
    evidence rules-v4
    Feed category: Technology
  • → discusses Business concept
    0.40
    evidence rules-v4
    Feed category: Business
  • → discusses Investing concept
    0.40
    evidence rules-v4
    Feed category: Investing

Entities found in this episode

concepts 6

  • mentioned Technology concept
    0.50
    evidence rules-v4
    Feed category: Technology
  • mentioned Business concept
    0.50
    evidence rules-v4
    Feed category: Business
  • mentioned Investing concept
    0.50
    evidence rules-v4
    Feed category: Investing
  • discusses Technology concept
    0.40
    evidence rules-v4
    Feed category: Technology
  • discusses Business concept
    0.40
    evidence rules-v4
    Feed category: Business
  • discusses Investing concept
    0.40
    evidence rules-v4
    Feed category: Investing

persons 3

  • mentioned Rahul Vohra person
    0.72
    evidence rules-v4
    Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
  • 0.70
    evidence rules-v4
    Feed author/publisher: Ben Gilbert and David Rosenthal
  • 0.55
    evidence rules-v4
    Feed author/publisher: Ben Gilbert and David Rosenthal

podcasts 1

  • appeared on Acquired podcast
    0.68
    evidence rules-v4
    Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
Episode description as stored
Superstar past guest and Superhuman CEO Rahul Vorha joins us for a deep dive on how Superhuman applies concepts from game design to building productivity software. We're not talking points and badges — we mean hardcore, Unreal Engine-style technical innovations and Fortnite-level understanding of fun and mastery. It's a topic where Rahul has serious cred: before Superhuman and Rapportive, he worked as a game designer on RuneScape, the pioneering browser-based MMORPG. This is a topic every founder, engineer, product and even sales person should listen to. Tune in!  You can listen to Part I of our Superhuman story with Rahul here: https://www.acquired.fm/episodes/superhuman Sponsors: Vanta: https://bit.ly/acquiredvanta ServiceNow: https://bit.ly/acquiredservicenow26 Legora: https://bit.ly/acquiredlegora Statsig: https://bit.ly/acquiredstatsig26 More Acquired! Get email updates with hints on next episode and follow-ups from recent episodes Join the Slack Subscribe to ACQ2 Merch Store ! © Copyright 2015-2026 ACQ, LLC Playbook Themes from this Episode available on our website at  https://www.acquired.fm/episodes/special-superhuman-part-ii-designing-software-to-feel-like-a-game-with-rahul-vohra )