Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
2020-11-12 · 49 min · 10 entities
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Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
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Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
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Special: Superhuman Part II - Designing Software to Feel like a Game (with Rahul Vohra)
Episode description as stored
Superstar past guest and Superhuman CEO Rahul Vorha joins us for a deep dive on how Superhuman applies concepts from game design to building productivity software. We're not talking points and badges — we mean hardcore, Unreal Engine-style technical innovations and Fortnite-level understanding of fun and mastery. It's a topic where Rahul has serious cred: before Superhuman and Rapportive, he worked as a game designer on RuneScape, the pioneering browser-based MMORPG. This is a topic every founder, engineer, product and even sales person should listen to. Tune in!
You can listen to Part I of our Superhuman story with Rahul here: https://www.acquired.fm/episodes/superhuman
Sponsors:
Vanta: https://bit.ly/acquiredvanta
ServiceNow: https://bit.ly/acquiredservicenow26
Legora: https://bit.ly/acquiredlegora
Statsig: https://bit.ly/acquiredstatsig26
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Playbook Themes from this Episode available on our website at https://www.acquired.fm/episodes/special-superhuman-part-ii-designing-software-to-feel-like-a-game-with-rahul-vohra )