World Model · podcast knowledge graph

Activision Blizzard

2017-07-13 · 70 min · episode 40 · 9 entities

Asserted relationships

  • → hosted by Ben Gilbert and David Rosenthal person
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    Feed author/publisher: Ben Gilbert and David Rosenthal
  • → discusses Business company
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    Feed category: Business
  • → discusses Technology company
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    Feed category: Technology
  • → discusses Investing concept
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    Feed category: Investing

Entities found in this episode

companys 4

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    Feed category: Business
  • mentioned Technology company
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    evidence rules-v4
    Feed category: Technology
  • discusses Business company
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    evidence rules-v4
    Feed category: Business
  • discusses Technology company
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    evidence rules-v4
    Feed category: Technology

persons 2

concepts 2

  • mentioned Investing concept
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    Feed category: Investing
  • discusses Investing concept
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    Feed category: Investing

books 1

  • mentioned Silicon & Synapse book
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    "Silicon & Synapse” by
Episode description as stored
Ben & David cover the creation of the gaming world’s equivalent of the 70’s rock supergroup: the 2008 merger of Blizzard and Activision. We tell the story from the Blizzard perspective, tracing the history of one of the most innovative companies in the business from humble beginnings at the hands of UCLA undergrads, to surviving multiple acquisition rollups (including at one point being owned by the French national water company), to joining ultimately with Activision to form the largest gaming company in the world, all while inventing multiple game genres that define the industry as we know it today.  Sponsors: Vanta: https://bit.ly/acquiredvanta ServiceNow: https://bit.ly/acquiredservicenow26 Legora: https://bit.ly/acquiredlegora Statsig: https://bit.ly/acquiredstatsig26 More Acquired! Get email updates with hints on next episode and follow-ups from recent episodes Join the Slack Subscribe to ACQ2 Merch Store ! © Copyright 2015-2026 ACQ, LLC Topics covered include:  Blizzard’s founding in 1991 as "Silicon & Synapse” by recent UCLA grads Allen Adham, Frank Pearce, and Mike Morhaime The team’s first projects making ports for other games, including Battle Chess on the Commodore 64 Early success on the Super Nintendo with Rock & Roll Racing and The Lost Vikings Origin of the Real-Time Strategy game genre (“RTS”) and Blizzard’s fist mega-hit, Warcraft  Blizzard’s crazy corporate ownership changes over the years Development of further legendary game franchises like Diablo and Starcraft, along with sequels to Warcraft and the rise of the rise of player modding Emergence of the Multiplayer Online Battle Arena genre (“MOBA”) from the Warcraft III modding community, and its growth into one of the biggest sectors in the games and esports industries today Blizzard’s role in developing the concept of online gaming, from early hacks to play against friends to World of Warcraft and Massively Multiplayer Online Role-Playing Games (“MMORPG’s”) The 2008 merger with storied gaming company Activision  Growth and success since the merger, including the launch of new game franchises Hearthstone, Heroes of the Storm and Overwatch   The Carve Out:  Ben:  Dick Costolo on Vanity Fair’s  Inside the Hive  podcast David: Nellie and Joe's 100% Natural Key Lime Juice (tip:  buy in bulk from Walmart/Jet )