675. Has the New York Times Become a Games Company?
2026-05-15 · 57 min · episode 675 · 6 entities
Asserted relationships
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Feed category: Society & Culture
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Feed author/publisher: Freakonomics Radio + Stitcher
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Feed category: Documentary
Entities found in this episode
concepts 4
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Feed category: Society & Culture
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evidence rules-v4
Feed category: Documentary
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evidence rules-v4
Feed category: Society & Culture
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evidence rules-v4
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companys 2
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Feed author/publisher: Freakonomics Radio + Stitcher
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evidence rules-v4
Feed author/publisher: Freakonomics Radio + Stitcher
Episode description as stored
Not exactly. But their runaway success with games like Wordle says something bigger about the way we live now. (Part one of a series, “ We Are All Gamers Now .”)
SOURCES:
Alex Hardiman , chief product officer at The New York Times.
Jonathan Knight , S.V.P. and general manager for New York Times Games.
Eric Zimmerman , game designer, professor of game design at the N.Y.U. Game Center.
RESOURCES:
" Wordle Is a Love Story ," by Daniel Victor (New York Times, 2022).
The Rules We Break: Lessons in Play, Thinking, and Design , by Eric Zimmerman (2022).
Thinking Inside the Box: Adventures with Crosswords and the Puzzling People Who Can't Live Without Them , by Adrienne Raphel (2020).
The Grasshopper: Games, Life and Utopia , by Bernard Suits (2005).
Rules of Play: Game Design Fundamentals , by Katie Salen Tekinbas and Eric Zimmerman (2003).
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