World Model · podcast knowledge graph

675. Has the New York Times Become a Games Company?

2026-05-15 · 57 min · episode 675 · 6 entities

Asserted relationships

  • → discusses Society & Culture concept
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    evidence rules-v4
    Feed category: Society & Culture
  • → hosted by Freakonomics Radio + Stitcher company
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    evidence rules-v4
    Feed author/publisher: Freakonomics Radio + Stitcher
  • → discusses Documentary concept
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    evidence rules-v4
    Feed category: Documentary

Entities found in this episode

concepts 4

  • mentioned Society & Culture concept
    0.50
    evidence rules-v4
    Feed category: Society & Culture
  • mentioned Documentary concept
    0.50
    evidence rules-v4
    Feed category: Documentary
  • discusses Society & Culture concept
    0.40
    evidence rules-v4
    Feed category: Society & Culture
  • discusses Documentary concept
    0.40
    evidence rules-v4
    Feed category: Documentary

companys 2

Episode description as stored
Not exactly. But their runaway success with games like Wordle says something bigger about the way we live now. (Part one of a series, “ We Are All Gamers Now .”)   SOURCES: Alex Hardiman , chief product officer at The New York Times. Jonathan Knight , S.V.P. and general manager for New York Times Games. Eric Zimmerman , game designer, professor of game design at the N.Y.U. Game Center.   RESOURCES: " Wordle Is a Love Story ," by Daniel Victor (New York Times, 2022). The Rules We Break: Lessons in Play, Thinking, and Design , by Eric Zimmerman (2022). Thinking Inside the Box: Adventures with Crosswords and the Puzzling People Who Can't Live Without Them , by Adrienne Raphel (2020). The Grasshopper: Games, Life and Utopia , by Bernard Suits (2005). Rules of Play: Game Design Fundamentals , by Katie Salen Tekinbas and Eric Zimmerman (2003). Hosted by Simplecast, an AdsWizz company. See pcm.adswizz.com for information about our collection and use of personal data for advertising.