Why we always blame video games
2026-01-07 · 72 min · 7 entities
Asserted relationships
-
0.40
evidence rules-v5
Feed category: Society & Culture
-
0.40
evidence rules-v5
Feed category: News
-
0.40
evidence rules-v5
Feed category: Technology
-
0.40
evidence rules-v5
Feed author/publisher: Garbage Media
Entities found in this episode
companys 4
-
0.70
evidence rules-v5
Feed author/publisher: Garbage Media
-
0.50
evidence rules-v5
Feed category: Technology
-
0.40
evidence rules-v5
Feed category: Technology
-
0.40
evidence rules-v5
Feed author/publisher: Garbage Media
concepts 3
-
0.50
evidence rules-v5
Feed category: Society & Culture
-
0.40
evidence rules-v5
Feed category: Society & Culture
-
0.40
evidence rules-v5
Feed category: News
Episode description as stored
There’s been a moral panic around video games basically since they first debuted. From too much sex to causing laziness and violence, just about the only thing society and the media have taken seriously about video games since their advent is that they are somehow seriously harmful. Chris Plante joins us today to talk about what causes people (aka parents) to freak out about video games’ influence, and how they actually impact us, both in good and bad ways.
Our guest Chris Plante is the co-founder of Polygon and current host of the Post Games podcast — all about how and why we love video games — which you can subscribe to here or wherever you listen to pods.
Want to hear Ryan and Chris’s extended conversation? Plus ad-free audio & video episodes, more bonuses and extended episodes, and access to the Garbage Day Discord? Sign up for our Patreon at: https://www.patreon.com/PanicWorld.
Show notes:
The secret plan to outlaw porn in the US
Your conspiracy families
And if you want to see this conversation on video, Panic World is now posting episodes to YouTube!
Learn more about your ad choices. Visit megaphone.fm/adchoices