World Model · podcast knowledge graph

What makes a good game? | Eric Zimmerman

2026-09-22 · 14 min · 5 entities

Asserted relationships

  • → discusses Society & Culture concept
    0.40
    evidence rules-v5
    Feed category: Society & Culture
  • → hosted by TED company
    0.40
    evidence rules-v5
    Feed author/publisher: TED

Entities found in this episode

concepts 3

  • mentioned Society & Culture concept
    0.50
    evidence rules-v5
    Feed category: Society & Culture
  • mentioned Eric Zimmerman concept
    0.42
    evidence rules-v5
    What makes a good game? | Eric Zimmerman
  • discusses Society & Culture concept
    0.40
    evidence rules-v5
    Feed category: Society & Culture

companys 2

  • mentioned TED company
    0.70
    evidence rules-v5
    Feed author/publisher: TED
  • hosted by TED company
    0.40
    evidence rules-v5
    Feed author/publisher: TED
Episode description as stored
What’s the best way to make a project more playful? Game designer Eric Zimmerman has a counterintuitive suggestion: a few good rules. Drawing on his experience making everything from video games and tabletop classics to museum-scale installations, he breaks down how creative play comes to life — and how to harness the power of constraints to create endless fun. Hosted on Acast. See acast.com/privacy for more information.