"Resident Evil" Is How You Adapt A Video Game (With David Sims)
2026-09-24 · 75 min · 10 entities
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"Resident Evil" Is How You Adapt A Video Game (With David Sims)
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Feed author/publisher: Blank Check Productions
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"Resident Evil" Is How You Adapt A Video Game (With David Sims)
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"Resident Evil" Is How You Adapt A Video Game (With David Sims)
Episode description as stored
Conflict of interest disclosure:
Critical Darlings is a fully owned subsidiary of The Umbrella Corporation.
Today we're joined by David Sims of Blank Check and "friend of" one of this film's featured performers (Critical Darlings' Executive Producer) Griffin Newman, to discuss Zach Cregger's adaptation of the Resident Evil video game series.
Resident Evil is Cregger's third triumph in a row, after Barbarian and Weapons, and captures the game series' campy but grotesque sensibility in a completely fresh way that's resonating with audiences, critics, and even the vast majority of gamers.
We go deep on Resident Evil lore, whether Resident Evil 4 is the greatest game of all time, and how the movie's bullet-counting, rummaging-through-drawers set pieces manage to evoke the series without introducing any classic Resident Evil lore. We also get into the history of the Resident Evil film series, different approaches to video game adaptations, and whether this movie will usher in a new age of less literal game adaptations.
Next week, it's lights, camera, Pattinson, with Primetime!
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