World Model · podcast knowledge graph

Riot Games: Brandon Beck and Marc Merrill

2020-12-14 · 92 min · episode 302 · 7 entities

Asserted relationships

  • → hosted by Guy Raz | Wondery person
    0.55
    evidence rules-v4
    Feed author/publisher: Guy Raz | Wondery
  • → discusses Business concept
    0.40
    evidence rules-v4
    Feed category: Business
  • → references HowIBuiltThis website
    0.38
    evidence rules-v4
    Link in episode "Riot Games: Brandon Beck and Marc Merrill": https://smarturl.it/HowIBuiltThis

Entities found in this episode

concepts 3

  • mentioned Business concept
    0.50
    evidence rules-v4
    Feed category: Business
  • mentioned Brandon Beck and Marc Merrill concept
    0.42
    evidence rules-v4
    Riot Games: Brandon Beck and Marc Merrill
  • discusses Business concept
    0.40
    evidence rules-v4
    Feed category: Business

persons 2

  • mentioned Guy Raz | Wondery person
    0.70
    evidence rules-v4
    Feed author/publisher: Guy Raz | Wondery
  • hosted by Guy Raz | Wondery person
    0.55
    evidence rules-v4
    Feed author/publisher: Guy Raz | Wondery

websites 2

  • mentioned HowIBuiltThis website
    0.45
    evidence rules-v4
    Link in episode "Riot Games: Brandon Beck and Marc Merrill": https://smarturl.it/HowIBuiltThis
  • references HowIBuiltThis website
    0.38
    evidence rules-v4
    Link in episode "Riot Games: Brandon Beck and Marc Merrill": https://smarturl.it/HowIBuiltThis
Episode description as stored
At USC in the late 1990s, Marc Merrill and Brandon Beck were bonding over video games and noticing that free, player-made modifications for the game Warcraft III were becoming wildly popular online. The two friends were so impressed by these mods that they decided to create their own multiplayer strategy game with an unusual twist: they'd offer the game for free, but charge players money for new characters or customizable clothing (or "skins"). Many investors balked at the idea, unsure that a free game—created by total novices—would generate enough revenue. After three rocky years of development, Marc and Brandon's company Riot Games launched League of Legends in 2009. Over the past 11 years, it's become one of the most popular PC games of all time, pulling in $1.5 billion in 2019 alone. Order the How I Built This book at: https://smarturl.it/HowIBuiltThis See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info .